Wednesday, December 10, 2008

Thing 15 - Online games and libraries

Puzzle Pirates not permitted to download to computer at workroom desk - watched several couple-second games in action - showing types or sample of games available. Second Life can have uses - safer place than real life to test possible behaviors, see reactions. But. If we breathe, we live in a world populated by real people - family, friends, co-workers, people in stores, services we use, not to mention pets, activities we do, etc - people who actually want to interact with us - share our time. How much of an addiction are sites that take people away from people? How does living in a dream world compromise living in the real world?

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